Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Can Tell Powerful Stories.

A significant element of the appeal found in the Final Fantasy crossover collection for *Magic: The Gathering* comes from the fashion countless cards narrate well-known narratives. Cards like Tidus, Blitzball Star, which offers a snapshot of the character at the beginning of *Final Fantasy 10*: a wildly famous sports star whose secret weapon is a specialized shot that takes a defender out of the way. The gameplay rules mirror this with subtlety. Such narrative is widespread throughout the entire Final Fantasy set, and some are not joyful stories. A number act as heartbreaking callbacks of sad moments fans remember vividly years after.

"Moving tales are a vital element of the Final Fantasy franchise," noted a senior game designer for the project. "We built some overarching principles, but in the end, it was primarily on a individual level."

Even though the Zack Fair may not be a competitive powerhouse, it is one of the set's most refined pieces of storytelling via mechanics. It skillfully captures one of *Final Fantasy 7*'s most crucial cinematic moments in spectacular fashion, all while utilizing some of the set's key mechanics. And even if it steers clear of spoiling anything, those acquainted with the story will immediately grasp the meaning embedded in it.

The Card's Design: Story Through Gameplay

At a cost of one white mana (the alignment of good) in this collection, Zack Fair is a starting stat line of 0/1 but arrives with a +1/+1 marker. By paying one generic mana, you can remove from play the card to grant another unit you control protection from destruction and put all of Zack’s markers, as well as an Equipment, onto that target creature.

This design paints a sequence FF fans are all too familiar with, a moment that has been revisited throughout the years — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. And yet it lands just as hard here, conveyed entirely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.

A Spoiler for the Card

A bit of history, and here is your *FF7* spoiler alert: Prior to the main events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. Following extended imprisonment, the friends manage to escape. Throughout this period, Cloud is delirious, but Zack vows to take care of his friend. They finally make it the plains outside Midgar before Zack is fatally wounded by troops. Presumed dead, Cloud then takes up Zack’s Buster Sword and takes on the persona of a elite SOLDIER, leading directly into the start of *FF7*.

Simulating the Moment on the Game Board

Through gameplay, the card mechanics effectively let you relive this iconic event. The Buster Sword is featured as a powerful piece of gear in the set that requires three mana and provides the equipped creature +3/+2. So, for a total of six mana, you can make Zack into a formidable 4/6 with the Buster Sword attached.

The Cloud, Midgar Mercenary also has clear synergy with the Buster Sword, allowing you to search your deck for an equipment card. Together, these pieces play out like this: You play Zack, and he gains the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you play and equip it to Zack.

Due to the way Zack’s sacrifice ability is designed, you can potentially use it during combat, meaning you can “block” an assault and activate it to prevent the damage altogether. So you can do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, every time he deals combat damage a player, lets you pull extra cards and cast two cards without paying their mana cost. This is exactly the kind of experience referred to when discussing “emotional resonance” — not revealing the scene, but letting the mechanics trigger the recollection.

More Than the Central Synergy

But the flavor here is deeply satisfying, and it extends beyond just these cards. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included modification with Jenova cells. This is a small connection, but one that cleverly links the entire SOLDIER program to the +1/+1 counter theme in the expansion.

The card doesn't show his demise, or Cloud’s confusion, or the memorable location where it all ends. It isn't necessary. *Magic* lets you relive the moment personally. You choose the ultimate play. You transfer the legacy on. And for a fleeting moment, while enjoying a strategy game, you remember why *Final Fantasy 7* continues to be the most influential game in the series for many fans.

Evan Burton
Evan Burton

Elara is a passionate storyteller and writing coach, sharing her experiences to inspire others in their creative pursuits.